オブジェクトからデータを得る関数
CreatePersonalItemOn
EndModule
GetAreaOfEffectCreator
GetBaseItemType
GetCurrentHitPoints
GetFacingFromLocation
GetIsAreaAboveGround
GetIsAreaNatural
GetIsOpen
GetIsTrapped
GetIsWeaponEffective
GetItemACValue
GetItemCharges
GetItemHasItemProperty
GetItemStackSize
GetLastAttacker
GetLastHostileActor
GetLastLocked
GetLastOpenedBy
GetLastSpellHarmful
GetLastUnlocked
GetLastUsedBy
GetLocalFloat
GetLocalInt
GetLocalLocation
GetLocalObject
GetLocalString
GetLocked
GetLockKeyRequired
GetLockKeyTag
GetLockLockable
GetLockLockDC
GetLockUnlockDC
GetName
GetNearestObject
GetNearestObjectByTag
GetNearestObjectToLocation
GetObjectByTag
GetObjectType
GetPercentageHPLoss
GetPlotFlag
GetPosition
GetResRef
GetSittingCreature
GetTag
GetTileMainLight1Color
GetTransitionTarget
GetUseableFlag
GetWeaponRanged
GetWeather
GetWeight
IsMisc
IsValidBaseItem
PlayerWearsUniform
SetIdentified
Function Categories