nw_i0_plot
Functions
| Name | Brief Description |
|---|---|
| AdjustFactionReputation | Adjusts all factions members reputation in relation to another faction. |
| AutoAlignE | Adjusts the alignment of the object towards evil, relative to the degree indicated. |
| AutoAlignG | Adjusts the alignment of the object towards good, relative to the degree indicated. |
| AutoDC | Determines whether a skill check succeeds. |
| CanSeePlayer | Determins if a creature can see a PC. |
| CheckCharismaHigh | Determines if the Charisma score of the speaking player is above 14. |
| CheckCharismaLow | Determines if the Charisma score of the speaking player is below 10. |
| CheckCharismaMiddle | Determines if the Charisma score of the speaking player is in the normal range. |
| CheckCharismaNormal | Determines if the Charisma score of the speaking player is above 9. |
| CheckIntelligenceHigh | Determines if the Intelligence score of the speaking player is above 14. |
| CheckIntelligenceLow | Determines if the Intelligence score of the speaking player is below 9. |
| CheckIntelligenceNormal | Determines if the Intelligence score of the speaking player is greater than 8. |
| CheckWisdomHigh | Determines if the Wisdom score of the speaking player is above the low range. |
| DebugSpeak | Speak a string used for debugging. |
| DimensionHop | Teleports instantly a character from one point to another creature. |
| DoGiveXP | Gives the designated XP to the PC using the design rules for XP distribution. |
| DoOnce | Determines whether a something has been done before. |
| EscapeArea | Makes a creature escape to a waypoint. |
| EscapeViaTeleport | Makes a creature teleport away while looking like they are casting a spell. |
| GetCanCastHealingSpells | Gets a TRUE or FALSE depending on if the target can cast Healing spells or not. |
| GetCharisma | Gets the targets Charisma Ability Score. |
| GetIntelligence | Gets the targets Intelligence Ability Score. |
| GetMyMaster | Gets the nearest Player Character to the calling object. |
| GetNearestPC | Determines the nearest PC to a creature. |
| GetNumItems | Gets the number of the item that the target carries. |
| GetPLocalInt | Determines the value of a locally stored variable from any PC in a party. |
| GetReactionAdjustment | Gets the adjusted Reaction for the purposes of store pricing. |
| GetWisdom | Gets the targets Wisdom Ability Score. |
| GiveNumItems | Gives the target the number of items specified. |
| gplotAppraiseOpenStore | Opens a store using the appraise skill |
| HasGold | Determines if a player has more than a certain amount of gold on them. |
| HasItem | Determines if a creature possesses an item. |
| IsRecall | Recalls a player through the use of Recall Stones. |
| PlayCharacterTheme | Plays the correct background music for the character. |
| PlayOldTheme | Plays the background music according to the last theme what was chosen. |
| RemoveEffects | Removes all negative effects from a creature. |
| RewardGP | Gives gold as a reward to a player and possible their party members. |
| RewardXP | Gives the designated XP to the PC and possible their party using the design rules for XP distribution. |
| SetIsEnemy | Causes a creature to be flagged as an enemy using reputation. |
| SetPLocalInt | Sets a variable that remains attached to a PC party. |
| TakeGold | Removes a given amount of gold from the targets inventory, and optionally removes it from the game. |
| TakeNumItems | Takes the number of items specified from the target. |
author: Charles Feduke
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