nw_i0_plot
Functions
Name | Brief Description |
---|---|
AdjustFactionReputation | Adjusts all factions members reputation in relation to another faction. |
AutoAlignE | Adjusts the alignment of the object towards evil, relative to the degree indicated. |
AutoAlignG | Adjusts the alignment of the object towards good, relative to the degree indicated. |
AutoDC | Determines whether a skill check succeeds. |
CanSeePlayer | Determins if a creature can see a PC. |
CheckCharismaHigh | Determines if the Charisma score of the speaking player is above 14. |
CheckCharismaLow | Determines if the Charisma score of the speaking player is below 10. |
CheckCharismaMiddle | Determines if the Charisma score of the speaking player is in the normal range. |
CheckCharismaNormal | Determines if the Charisma score of the speaking player is above 9. |
CheckIntelligenceHigh | Determines if the Intelligence score of the speaking player is above 14. |
CheckIntelligenceLow | Determines if the Intelligence score of the speaking player is below 9. |
CheckIntelligenceNormal | Determines if the Intelligence score of the speaking player is greater than 8. |
CheckWisdomHigh | Determines if the Wisdom score of the speaking player is above the low range. |
DebugSpeak | Speak a string used for debugging. |
DimensionHop | Teleports instantly a character from one point to another creature. |
DoGiveXP | Gives the designated XP to the PC using the design rules for XP distribution. |
DoOnce | Determines whether a something has been done before. |
EscapeArea | Makes a creature escape to a waypoint. |
EscapeViaTeleport | Makes a creature teleport away while looking like they are casting a spell. |
GetCanCastHealingSpells | Gets a TRUE or FALSE depending on if the target can cast Healing spells or not. |
GetCharisma | Gets the targets Charisma Ability Score. |
GetIntelligence | Gets the targets Intelligence Ability Score. |
GetMyMaster | Gets the nearest Player Character to the calling object. |
GetNearestPC | Determines the nearest PC to a creature. |
GetNumItems | Gets the number of the item that the target carries. |
GetPLocalInt | Determines the value of a locally stored variable from any PC in a party. |
GetReactionAdjustment | Gets the adjusted Reaction for the purposes of store pricing. |
GetWisdom | Gets the targets Wisdom Ability Score. |
GiveNumItems | Gives the target the number of items specified. |
gplotAppraiseOpenStore | Opens a store using the appraise skill |
HasGold | Determines if a player has more than a certain amount of gold on them. |
HasItem | Determines if a creature possesses an item. |
IsRecall | Recalls a player through the use of Recall Stones. |
PlayCharacterTheme | Plays the correct background music for the character. |
PlayOldTheme | Plays the background music according to the last theme what was chosen. |
RemoveEffects | Removes all negative effects from a creature. |
RewardGP | Gives gold as a reward to a player and possible their party members. |
RewardXP | Gives the designated XP to the PC and possible their party using the design rules for XP distribution. |
SetIsEnemy | Causes a creature to be flagged as an enemy using reputation. |
SetPLocalInt | Sets a variable that remains attached to a PC party. |
TakeGold | Removes a given amount of gold from the targets inventory, and optionally removes it from the game. |
TakeNumItems | Takes the number of items specified from the target. |
author: Charles Feduke
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