SPELL_* Constant Group

Magical spells cast by classes such as wizards, sorcerers, bards, clerics, and druids.



Constants

ConstantDescription
SPELL_ACID_FOG
Creates a billowing mass of misty vapors similar to a solid fog spell. Each round the fog deals 2d6 points of acid damage to creatures within it. 3rd edition PHB p 172.
SPELL_AID
The subject of an Aid spell gets the effect of a Bless spell (+1 attack rolls, morale bonus, and saves against fear rolls) and 1d8 temporary hit points. 3rd edition PHB p 172.
SPELL_ALL_SPELLS
A representational value of all spells.
SPELL_ANIMATE_DEAD
Turns the bones or bodies of dead creatures into undead skeletons or zombies that follow spoken commands. A maximum of 2 HD per caster level of undead may be animated and controlled by means of this spell at any one time. 3rd edition PHB p 174.
SPELL_AURA_OF_VITALITY
All allies within the area of effect gain +4 Str, Con, Dex. Magic of Faerun.
SPELL_AWAKEN
Awaken a tree or animal to humanlike sentience. 3rd edition PHB p 177.
SPELL_BARKSKIN
Makes a creatures skin as tough as bark. Grants a +3 natural armor bonus to AC, increased to +4 at 6th level and +5 at 12th level. 3rd edition PHB p 177.
SPELL_BESTOW_CURSE
Place a permanent curse on a creature. The curse may be a -6 decrease to one ability score (minimum: 1), a -4 enhancement penalty on attacks rolls, saving throws, ability checks, and skill checks; or each turn the creature has a 50% chance to act normally - otherwise the creature takes no action. 3rd edition PHB p 178.
SPELL_BLADE_BARRIER
Creates a spinning disk of razor sharp blades. Any creature passing through the blade barrier takes 1d6 points of damage per caster level (maximum 20d6). 3rd edition PHB p 179.
SPELL_BLESS
Bless fills allies with courage; they gain a morale bonus of +1 on attack rolls and a +1 on saving throws against fear effects. 3rd edition PHB p 180.
SPELL_BLESS_WEAPON
Makes a weapon striek true against evil foes. All critical rolls against evil foes are automatically successful (so every threat is a critical hit). The weapon negates the damage reduction of evil creatures and is capable of striking evil incorporeal creatures as if it had a +1 enhancement bonus. 3rd edition PHB p 180.
SPELL_BLINDNESS_AND_DEAFNESS
The creature becomes blind or deaf, choosen by the caster. 3rd edition PHB p 180.
SPELL_BULLS_STRENGTH
The recipient of this spell becomes stronger. The spell grants an enchancement bonus to strength of 1d4 + 1 points. 3rd edition PHB p 181.
SPELL_BURNING_HANDS
A thin sheet of searing flame shoots from the caster's outspread fingertips inflicting 1d4 points of damage per caster level (maximum 5d4). 3rd edition PHB p 182.
SPELL_CALL_LIGHTNING
Evoke bolts of lightning while remaining in a stormy area. The caster may evoke a bolt of lightening once every ten minutes. A bolt inflicts 1d10 per caster level of electrical damage (maximum 10d10). 3rd edition PHB p 182.
SPELL_CATS_GRACE
The transmuted creature becomes more graceful, agile, and coordinated. Grants an enhancement bonus to dexterity of 1d4 + 1 points. 3rd edition PHB p 182.
SPELL_CHAIN_LIGHTNING
Creates an electrical discharge that begins as a single stroke commencing from the caster's fingertips. Strikes one creature initially and then arcs to other targets. Deals 1d6 points of electical damage per caster level (maximum 20d6) and arc to as many additional targets as the caster's level and deal half as many damage dice (rounded down) to each additional target. 3rd edition PHB p 182.
SPELL_CHARM_MONSTER
As the spell charm person, but the spell is not restricted by creature type or size. 3rd edition PHB p 183.
SPELL_CHARM_PERSON
Makes a humanoid of medium-size or smaller regard the caster as a trusted friend and ally and perceive the caster's words and actions in a most favorable way. 3rd edition PHB p 183.
SPELL_CHARM_PERSON_OR_ANIMAL
As the spell charm person, but this spell can effect an animal. 3rd edition PHB p 183.
SPELL_CIRCLE_OF_DEATH
A circle of death snuffs out the life forces of living creatures, killing them instantly. Slays 1d4 HD worth of living creatures per caster level (maximum 20d4). 3rd edition PHB p 184.
SPELL_CIRCLE_OF_DOOM
Negative energy bursts in all directions from the point of origin, dealing 1d8 + 1 point per caster level (maximum +20 points). Heals undead in its area of effect rather than harming them. 3rd edition PHB p 184.
SPELL_CLAIRAUDIENCE_AND_CLAIRVOYANCE
Enables the caster to concentrate upon some locale and hear or see (caster choice) almost as if the caster were there. 3rd edition PHB p 184.
SPELL_CLARITY
UNKNOWN
SPELL_CLOAK_OF_CHAOS
A random pattern of color surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by lawful creatures, and confusing lawful creatures then they strike the subjects. Gain a +4 deflection bonus to AC and a +4 resistance bonus to saves. Gain SR 25 against lawful spells and spells cast by lawful creatures. Blocks possession and mental influence. 3rd edition PHB p 184.
SPELL_CLOUDKILL
Generates a bank of fog with ghastly yellowish green and poisonous vapors. Any living creature with 3 or fewer HD dies, and any creature with 4 to 6 HD must make fortitude saving throws or die. 3rd edition PHB p 185.
SPELL_COLOR_SPRAY
A vivid cone of clashing colors springs forth from the caster's hand, stunning creatures, blinding them, or even knocking them unconcious. The closest 1d6 creatures to the caster are affected, and the effect depends on the HD of the creatures affected. 3rd edition PHB p 185.
SPELL_CONE_OF_COLD
Creates an area of extreme cold, originating from the caster's hand and extending outward in a cone. It drains heat, causing 1d6 points of cold damage per caster level (maximum 15d6). 3rd edition PHB p 186.
SPELL_CONFUSION
Creatures affected by the spell behave randomly. 3rd edition PHB p 186.
SPELL_CONTAGION
The subject contracts a disease, which strikes immediately. The inflicted disease can be blinding sickness, cackle fever, filth fever, mindfire, red ache, the shakes, or slimy doom (see 3rd edition DMG p 75 for descriptions of diseases). 3rd edition PHB p 187.
SPELL_CONTROL_UNDEAD
Enables the caster to control undead creatures for a short period of time. 3rd edition PHB p 188.
SPELL_CREATE_GREATER_UNDEAD
As create undead, except that this spell allows you to create more powerful and intelligent sorts of undead, based on caster level. 3rd edition PHB p 189.
SPELL_CREATE_UNDEAD
A much more potent spell than animate dead, this spell allows the caster to create more powerful sorts of undead: ghasts, ghouls, shadow wights, and wraiths (depending on caster level). Undead created by this spell are not automatically under the control of the caster. 3rd edition PHB p 189.
SPELL_CREEPING_DOOM
Calls forth a mass of 1,000 venomous biting and stinging spiders, scorpions, beetles, and centipedes. Each vermin in the mass inflicts one point of damage to a creature in the area of effect of the spell and dies, thus allowing the mass to inflict up to 1000 hit points of damage total. 3rd edition PHB p 190.
SPELL_CURE_CRITICAL_WOUNDS
Heals 4d8 + 1 point per caster level (up to a maximum of +20 points). 3rd edition PHB p 190.
SPELL_CURE_LIGHT_WOUNDS
Heals 1d8 + 1 point per caster level (up to a maximum of +5 points). 3rd edition PHB p 190.
SPELL_CURE_MINOR_WOUNDS
Heals 1 hit point. 3rd edition PHB p 190.
SPELL_CURE_MODERATE_WOUNDS
Heals 2d8 + 1 point per caster level (up to a maximum of +10 points). 3rd edition PHB p 190.
SPELL_CURE_SERIOUS_WOUNDS
Heals 3d8 + 1 point per caster level (up to a maximum of +15 points). 3rd edition PHB p 190.
SPELL_DARKNESS
Causes an object to radiate darkness out to a 20-foot radius. Not even creatures with darkvision can see in an area shrouded with magical darkness. 3rd edition PHB p 190.
SPELL_DARKVISION
The subject gains the ability to see 60 feet even in total darkness. 3rd edition PHB p 191.
SPELL_DAZE
Clouds the mind of a humanoid of medium-size or smaller so it takes no actions. Humanoids of 5 HD or more are unaffected. 3rd edition PHB p 191.
SPELL_DEATH_WARD
The subject is immune to all death spells and magical death effects. 3rd edition PHB p 191.
SPELL_DELAYED_BLAST_FIREBALL
As fireball, except this spell is more powerful and can detonate up to 5 rounds after the spell is cast. The blast delivers 1d6 points of fire damage per caster level (up to a maximum of 20d6). 3rd edition PHB p 191.
SPELL_DESTRUCTION
Instantly slays the subject and consumes its remains utterly in a holy (or unholy) fire. If the target successfully makes a fortitude saving throw, it suffers 10d6 points of damage instead. 3rd edition PHB p 192.
SPELL_DISMISSAL
Forces an extraplanar creature back to its proper plane. 3rd edition PHB p 196.
SPELL_DISPEL_MAGIC
Can be used to dispel magical effects that are being cast or currently ongoing. 3rd edition PHB p 196.
SPELL_DIVINE_POWER
Calling upon the divine power of the caster's patron, the caster imbues himself with strength and skill in combat, gaining the base attack bonus of a fighter of the casters total character level, an enhancement bonus to strength sufficient enough to raise the caster's strength score to 18 (if not already 18 or higher) and one additional hit point per level. 3rd edition PHB p 197.
SPELL_DOMINATE_ANIMAL
Enchant an animal and direct it with simple commands such as "attack", "run", and "fetch". 3rd edition PHB p 197.
SPELL_DOMINATE_MONSTER
As dominate person, except this spell is not restricted by creature type or size. 3rd edition PHB p 197.
SPELL_DOMINATE_PERSON
Control the actions of any humanoid that is medium-size or smaller. 3rd edition PHB p 197.
SPELL_DOOM
Fills a single subject with a feeling of horrible dread and causes her to weaken and lose confidence. The subject is shaken, suffering a -2 morale penalty to attack rolls, checks, and saving throws.
SPELL_EAGLE_SPLEDOR
Adds an enhancement bonus of 1d4+1 to Charisma-based skills. (TnB, FRCS p.68)
SPELL_ELEMENTAL_SHIELD
UNKNOWN
SPELL_ELEMENTAL_SWARM
Opens a portal to an elemental plane allowing the caster to summon elements from that plane. 3rd edition PHB p 198.
SPELL_ENDURANCE
The subject gains greater vitality and stamina, granting an enhancement bonus of 1d4 + 1 points to constitution. 3rd edition PHB p 199.
SPELL_ENDURE_ELEMENTS
Grants a creature limited protection to damage from whichever one of five energy types selected: acid, cold, electricity, fire, or sonic. Each round the spell absorbs the first 5 points of damage from the specified energy type. 3rd edition PHB p 199.
SPELL_ENERGY_BUFFER
5th level. Touch spell (caster). Absorbs 1d6 points per caster level of engery damage. (TnB p.87)
SPELL_ENERGY_DRAIN
As ennervation, except the creature struck gains 2d4 negative levels, and the negative levels last longer. 3rd edition PHB p 199.
SPELL_ENERVATION
Releases a black bolt of cracking negative energy that suppresses the life force of any living creature it strikes (the caster must make a ranged touch attack to hit). If the attack succeeds, the subject gains 1d4 negative levels. If the subject has at least as many negative levels as HD, it dies. 3rd edition PHB p 199.
SPELL_ENTANGLE
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those who enter the area, holding them fast. 3rd edition PHB p 200.
SPELL_ETHEREAL_VISAGE
UNKNOWN
SPELL_EVARDS_BLACK_TENTACLES
Conjures 1d4 + 1 per caster level rubbery black tentacles. These tentacles are large (10 feet long), AC 16, 1 hit point per caster level, an attack bonus of +1 per caster level, and a strength score of 19 (+4 bonus). 3rd edition PHB p 201.
SPELL_FEAR
An invisible cone of terror causes living creature to become panicked. They suffer a -2 morale penalty on saving throws and flee from the caster. 3rd edition PHB p 203.
SPELL_FEEBLEMIND
The subject's intelligence spell drops to 1, roughly the intellect of a lizard. 3rd edition PHB p 203.
SPELL_FIND_TRAPS
The caster gains intuitive insite into the workings of traps and may use the search skill to detect traps just as a rogue can, but gain no special bonus on search checks. 3rd edition PHB p 203.
SPELL_FINGER_OF_DEATH
Slays one living creature within range. The subject is entitled to a fortitude saving throw to survive; if successful the subject suffers 3d6 + 1 point per caster level of damage. 3rd edition PHB p 203.
SPELL_FIRE_STORM
Creates a zone of destruction around the caster within which all living creatures are pummeled with fire. Deals 1d6 points of fire damage per caster level (up to a maximum of 20d6). 3rd edition PHB.
SPELL_FIREBALL
Causes a burst of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (up to a maximum of 10d6). 3rd edition PHB p 204.
SPELL_FLAME_ARROW
Creates flames that turn normal arrows, bolts, and stones into fiery projectiles or create fiery bolts and shoot them at enemies. 3rd edition PHB p 205.
SPELL_FLAME_LASH
UNKNOWN
SPELL_FLAME_STRIKE
Produces a vertical column of divine fire roaring downward, dealing 1d6 points of damage per caster level (to a maximum of 15d6). Half of the damage is fire damage, the other half is from divine power. 3rd edition PHB p 205.
SPELL_FOXS_CUNNING
Touch spell. Gives 1d4+1 enhancement bonus to Intelligence. (TnB p.89)
SPELL_FREEDOM_OF_MOVEMENT
Enables the caster or subject touched to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement. 3rd edition PHB p 207.
SPELL_GATE
Creatures a link between the casters current plane of existance and any plane desired, allowing travel between either plane. The caster may also call a particular individal or type of being through the gate. 3rd edition PHB p 208.
SPELL_GHOSTLY_VISAGE
UNKNOWN
SPELL_GHOUL_TOUCH
Allows the caster to paralyze a single humanoid for 1d6 + 2 rounds with a successful melee attack hit. 3rd edition PHB p 209.
SPELL_GLOBE_OF_INVULNERABILITY
As minor globe of invulnerability, except this spell also excludes 4th-level spells and spell-like effects. 3rd edition PHB p 209.
SPELL_GREASE
A grease spell covers a solid surface with a layer of slippery grease. 3rd edition PHB p 210.
SPELL_GREATER_BULLS_STRENGTH
Improved version of bull's strength. Exact effect is unknown.
SPELL_GREATER_CATS_GRACE
Improved version of cat's grace. Exact effect is unknown.
SPELL_GREATER_DISPELLING
As dispel magic, except that the maximum bonus on the dispel check is +20 instead of +10. 3rd edition PHB p 210.
SPELL_GREATER_EAGLE_SPLENDOR
Improved version of eagle splendor. Exact effect is unknown.
SPELL_GREATER_ENDURANCE
Improved version of endurace. Exact effect is unknown.
SPELL_GREATER_FOXS_CUNNING
Improved version of fox's cunning. Exact effect is unknown.
SPELL_GREATER_MAGIC_WEAPON
Gives a weapon an enhancement bonus to attack and damage of +1 per every three caster levels (maximum +5). 3rd edition PHB p 210.
SPELL_GREATER_OWLS_WISDOM
Improved version of owl's wisdom. Exact effect is unknown.
SPELL_GREATER_PLANAR_BINDING
As lesser planar binding, except the caster may call a single creature of up to 24 HD or a number of creatures of the same type who's HD total no more than 24. 3rd edition PHB p 211.
SPELL_GREATER_RESTORATION
As lesser restoration, except the spell dispels all negative energy levels afflicting the healed creature, restoring the creature to the highest leve it had previously achieved. 3rd edition PHB p 211.
SPELL_GREATER_SHADOW_CONJURATION_ACID_ARROW
As Melf's acid arrow, except the spell is woven using material from the Plane of Shadow. The creature struck is allowed a will save; if successful the creature only takes 20% of the damage total. 3rd edition PHB p 211.
SPELL_GREATER_SHADOW_CONJURATION_MINOR_GLOBE
As minor globe of invulnerability, except the spell is woven using material from the Plane of Shadow and is less potent. 3rd edition PHB p 211.
SPELL_GREATER_SHADOW_CONJURATION_MIRROR_IMAGE
As mirror image, except the spell is woven using material from the Plane of Shadow and is less potent. 3rd edition PHB p 211.
SPELL_GREATER_SHADOW_CONJURATION_SUMMON_SHADOW
As summon shadow, except the spell is woven using material from the Plane of Shadow and is less potent. 3rd edition PHB p 211.
SPELL_GREATER_SHADOW_CONJURATION_WEB
As web, except the spell is woven using material from the Plane of Shadow and is less potent. 3rd edition PHB p 211.
SPELL_GREATER_SPELL_BREACH
Improved version of spell breach. Exact effect is unknown.
SPELL_GREATER_SPELL_MANTLE
Improved version of spell mantle. Exact effect is unknown.
SPELL_GREATER_STONESKIN
Improved version of stone skin. Exact effect is unknown.
SPELL_HAMMER_OF_THE_GODS
UNKNOWN
SPELL_HARM
Harm charges a subject with negative energy that causes the loss of all but 1d4 hit points. 3rd edition PHB p 212.
SPELL_HASTE
The subject moves and acts more quickly than normal, gaining an extra partial action during his turn, a +4 haste bonus to AC, and jump one and a half times as far as normal. 3rd edition PHB p 212.
SPELL_HEAL
Channels positive energy into a creature to wipe away disease and injury. It completely cures all diseases, blindness, deafness, hit point damage, and all temporary ability damage. It neutralizes poisons in the subject's system so no additional damage or effects are suffered. It offsets a feeblemind spell. It cures those mental disorders caused by spells or injury to the brain. 3rd edition PHB p 213.
SPELL_HEALING_CIRCLE
Positive energy spreads out in all directions from the point of origin, curing 1d8 points of damage +1 point per caster level (maximum +20 points) to nearby living allies. 3rd edition PHB p 213.
SPELL_HOLD_ANIMAL
Like the spell hold person, except this spell affects an animal instead. 3rd edition PHB p 214.
SPELL_HOLD_MONSTER
As hold person, except this spell holds any living creature that fails its will save. 3rd edition PHB p 214.
SPELL_HOLD_PERSON
The subject freezes in place, standing helpless. He is aware nad breathes normally, but cannot take any physical actions, even speech. 3rd edition PHB p 214.
SPELL_HOLY_AURA
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by eveil creatures, and blinding evil creatures when they strike the subjects. 3rd edition PHB p 214.
SPELL_HOLY_SWORD
Allows the caster to channel holy power into a sword, or any other weapon the caster chooses. The weapon acts as a +5 magic weapon and deals double damage against evil opponents. 3rd edition PHB p 215.
SPELL_HORRID_WILTING
Evaporates moisture from the bodies of all the subject living creatures, dealing 1d8 points of damage per caster level (maximum 25d8). 3rd edition PHB p 215.
SPELL_ICE_STORM
Greater hailstones pound down, inflcting 5d6 points of damage to creatures in their path; the damage is 3d6 impact plus 2d6 cold based. 3rd edition PHB p 216.
SPELL_IDENTIFY
Identifies the single most basic function of a magic item, including how to activate that funciton. 3rd edition PHB p 216.
SPELL_IMPLOSION
Creates a destructive resonance in a corporeal creature's body. For each round the caster concentrates, he causes one creature to collapse in on itself, killing it. 3rd edition PHB p 216.
SPELL_IMPROVED_INVISIBILITY
SPELL_INCENDIARY_CLOUD
SPELL_INVISIBILITY
SPELL_INVISIBILITY_PURGE
SPELL_INVISIBILITY_SPHERE
SPELL_KNOCK
SPELL_LEGEND_LORE
SPELL_LESSER_DISPEL
SPELL_LESSER_MIND_BLANK
SPELL_LESSER_PLANAR_BINDING
SPELL_LESSER_RESTORATION
SPELL_LESSER_SPELL_BREACH
SPELL_LESSER_SPELL_MANTLE
SPELL_LIGHT
SPELL_LIGHTNING_BOLT
SPELL_MAGE_ARMOR
SPELL_MAGIC_CIRCLE_AGAINST_CHAOS
SPELL_MAGIC_CIRCLE_AGAINST_EVIL
SPELL_MAGIC_CIRCLE_AGAINST_GOOD
SPELL_MAGIC_CIRCLE_AGAINST_LAW
SPELL_MAGIC_MISSILE
A missile of magical energy darts forth from the caster's fingertip and unerringly strikes its target, dealing 1d4 + 1 points of damage. For every two levels of experience past 1st, the caster gains another missile (up to a maximum of 5 at 9th level). "Galstaff, you enter the door to the north…"
SPELL_MAGIC_VESTMENT
UNKNOWN
SPELL_MAGIC_WEAPON
SPELL_MASS_BLINDNESS_AND_DEAFNESS
SPELL_MASS_CHARM
SPELL_MASS_HASTE
As haste, except that it affects multiple creatures. 3rd edition PHB p 226.
SPELL_MASS_HEAL
SPELL_MELFS_ACID_ARROW
A creature who is struck by the acid arrow suffers 2d4 points of damage and the acid lasts for another round for every three levels of the caster (up to a maximum of 7 rounds). 3rd edition PHB p 227.
SPELL_METEOR_SWARM
SPELL_MIND_BLANK
SPELL_MIND_FOG
SPELL_MINOR_GLOBE_OF_INVULNERABILITY
SPELL_MORDENKAINENS_DISJUNCTION
SPELL_MORDENKAINENS_SWORD
SPELL_NATURES_BALANCE
SPELL_NEGATIVE_ENERGY_BURST
SPELL_NEGATIVE_ENERGY_PROTECTION
SPELL_NEGATIVE_ENERGY_RAY
SPELL_NEUTRALIZE_POISON
SPELL_OWLS_WISDOM
SPELL_PHANTASMAL_KILLER
SPELL_PLANAR_BINDING
SPELL_POISON
SPELL_POLYMORPH_SELF
Polymorphs the caster into another creature for the duration of the spell. Polymorphing a PC causes them to trigger the OnExit and OnEnter events (in that order).
SPELL_POWER_WORD_KILL
SPELL_POWER_WORD_STUN
SPELL_PRAYER
SPELL_PREMONITION
SPELL_PRISMATIC_SPRAY
SPELL_PROTECTION__FROM_CHAOS
SPELL_PROTECTION_FROM_ELEMENTS
SPELL_PROTECTION_FROM_EVIL
SPELL_PROTECTION_FROM_GOOD
SPELL_PROTECTION_FROM_LAW
SPELL_PROTECTION_FROM_SPELLS
SPELL_RAISE_DEAD
SPELL_RAY_OF_ENFEEBLEMENT
SPELL_RAY_OF_FROST
SPELL_REGENERATE
SPELL_REMOVE_BLINDNESS_AND_DEAFNESS
SPELL_REMOVE_CURSE
SPELL_REMOVE_DISEASE
SPELL_REMOVE_FEAR
SPELL_REMOVE_PARALYSIS
SPELL_RESIST_ELEMENTS
SPELL_RESISTANCE
SPELL_RESTORATION
SPELL_RESURRECTION
SPELL_SANCTUARY
SPELL_SCARE
SPELL_SEARING_LIGHT
SPELL_SEE_INVISIBILITY
SPELL_SHADES_CONE_OF_COLD
SPELL_SHADES_FIREBALL
SPELL_SHADES_STONESKIN
SPELL_SHADES_SUMMON_SHADOW
SPELL_SHADES_WALL_OF_FIRE
SPELL_SHADOW_CONJURATION_DARKNESS
SPELL_SHADOW_CONJURATION_INIVSIBILITY
SPELL_SHADOW_CONJURATION_MAGE_ARMOR
SPELL_SHADOW_CONJURATION_MAGIC_MISSILE
SPELL_SHADOW_CONJURATION_SUMMON_SHADOW
SPELL_SHADOW_SHIELD
SPELL_SHAPECHANGE
SPELL_SHIELD_OF_LAW
SPELL_SILENCE
SPELL_SLAY_LIVING
SPELL_SLEEP
SPELL_SLOW
SPELL_SOUND_BURST
SPELL_SPELL_MANTLE
SPELL_SPELL_RESISTANCE
SPELL_SPHERE_OF_CHAOS
SPELL_STINKING_CLOUD
SPELL_STONESKIN
SPELL_STORM_OF_VENGEANCE
SPELL_SUMMON_CREATURE_I
SPELL_SUMMON_CREATURE_II
SPELL_SUMMON_CREATURE_III
SPELL_SUMMON_CREATURE_IV
SPELL_SUMMON_CREATURE_IX
SPELL_SUMMON_CREATURE_V
SPELL_SUMMON_CREATURE_VI
SPELL_SUMMON_CREATURE_VII
SPELL_SUMMON_CREATURE_VIII
SPELL_SUNBEAM
SPELL_TENSERS_TRANSFORMATION
SPELL_TIME_STOP
SPELL_TRUE_SEEING
SPELL_UNHOLY_AURA
SPELL_VAMPIRIC_TOUCH
SPELL_VIRTUE
SPELL_WAIL_OF_THE_BANSHEE
SPELL_WALL_OF_FIRE
SPELL_WAR_CRY
SPELL_WEB
SPELL_WEIRD
SPELL_WORD_OF_FAITH

See Also

functions: ActionCastFakeSpellAtLocation | ActionCastFakeSpellAtObject | ActionCastSpellAtLocation | ActionCastSpellAtObject | CompareLastSpellCast | DecrementRemainingSpellUses | EffectSanctuary | EffectSpellImmunity | EventSpellCastAt | GetHasSpell | GetHasSpellEffect | GetIdFromTalent | GetLastGenericSpellCast | GetNearestCreature | GetNearestCreatureToLocation | GetSpellBreachProtection | GetSpellId | HasSpell | RemoveProtections | SetLastGenericSpellCast | TalentSpell


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