DAMAGE_TYPE_* Constant Group

The type of damage that can be inflicted.



Constants

ConstantDescription
DAMAGE_TYPE_ACID
Damage inflicted by acid.
DAMAGE_TYPE_BLUDGEONING
Damage inflicted by bludgeoning (eg. club).
DAMAGE_TYPE_COLD
Damage inflicted by cold and cold based attacks.
DAMAGE_TYPE_DIVINE
Damage inflicted by divine based attacks.
DAMAGE_TYPE_ELECTRICAL
Damage inflicted by electrical based attacks.
DAMAGE_TYPE_FIRE
Damage inflicted by fire and fire based attacks.
DAMAGE_TYPE_MAGICAL
Damage inflicted by magical effects.
DAMAGE_TYPE_NEGATIVE
Damage inflicted by negative attacks.
DAMAGE_TYPE_PIERCING
Damage inflicted by piercing attacks. Value = 2.
DAMAGE_TYPE_POSITIVE
Damage inflicted by positive attacks.
DAMAGE_TYPE_SLASHING
Damage dealt from a slashing weapon, such as a sword or hand axe.
DAMAGE_TYPE_SONIC
Damage inflicted by sonic attacks.

See Also

functions: EffectACDecrease | EffectACIncrease | EffectDamage | EffectDamageDecrease | EffectDamageImmunityDecrease | EffectDamageImmunityIncrease | EffectDamageIncrease | EffectDamageResistance | EffectDamageShield | GetDamageDealtByType


 Send comments on this topic.