GetHenchman(object)
PCのヘンチマンを調べます。
object GetHenchman( object oMaster = OBJECT_SELF );
Parameters
oMaster
ヘンチマンを調べる目標のPC。(デフォルト:OBJECT_SELF)
Description
oMasterに従うヘンチマンを返します。oMasterがヘンチマンを連れていなければOBJECT_INVALIDを返します。
Version
1.22
See Also
functions: | GetAssociate | GetAssociateState | GetFamiliarName | RemoveHenchman | ResetHenchmenState | SetAssociateState | SetFormerMaster |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, editor: Kristian Markon, JP team: Rainie
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