GetHenchman(object)

PCのヘンチマンを調べます。

object GetHenchman(
    object oMaster = OBJECT_SELF
);

Parameters

oMaster

ヘンチマンを調べる目標のPC。(デフォルト:OBJECT_SELF)


Description

oMasterに従うヘンチマンを返します。oMasterがヘンチマンを連れていなければOBJECT_INVALIDを返します。



Version

1.22

See Also

functions: GetAssociate | GetAssociateState | GetFamiliarName | RemoveHenchman | ResetHenchmenState | SetAssociateState | SetFormerMaster
categories: Henchmen/Familiars/Summoned Functions


author: Charles Feduke, editor: Kristian Markon, JP team: Rainie
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