nw_j_assassin

Functions

NameBrief Description
aGetPLocalIntScans through the PC's party and returns the largest value stored on a character.
aSetPLocalIntSets a local integer on each of the party members.
CreatePersonalItemOnCreates an personal item on the provided NPC.
GetAssassinHeadGets the tag of the Assassins head object used in a plot in the official release game.
GetPersonalItemRetrieves the string that is the identifier of the personal item for the assassin.
GetPlotGiverRetrieves the assasin's target (victim).
GetPlotTokenRetrieves the plot token number.
GetVictimSpecifies the assassin’s victim in original campaign.
GivePlayerPersonalItemGives the personal item of an assassination victim to the player.
PCAcceptedPlotReturns true if the player accepted the assassin plot.
PlayerHasHeadChecks if a PC has the head of the assassination victim.
PlayerHasPersonalItemChecks if a PC has the personal item of the assassination victim.
PlotGiverDeadReturns whether or not the assassin plot giver is dead.
SetAssassinHeadStores the tag of the assassin victim’s head in a local string.
SetDoubleCrosserNameUsed to track the name of the PC that double-crosses an NPC during a plot of the Original Campaign.
SetPersonalItemStored the identifier to a personal item of an assassin.
SetPlotGiverStores the victim of an assasin.
SetPlotTokenStores the plot token to a value.
SetVictimSpecifies name of NPC to be assassinated.
VictimDeadDetermines whether the victim is dead.
VictimDeadButNoItemsDetermines whether the victim is dead but oPC does not carrying either the head or the personal item, otherwise FALSE.


 author: Charles Feduke
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