nw_j_assassin
Functions
| Name | Brief Description |
|---|---|
| aGetPLocalInt | Scans through the PC's party and returns the largest value stored on a character. |
| aSetPLocalInt | Sets a local integer on each of the party members. |
| CreatePersonalItemOn | Creates an personal item on the provided NPC. |
| GetAssassinHead | Gets the tag of the Assassins head object used in a plot in the official release game. |
| GetPersonalItem | Retrieves the string that is the identifier of the personal item for the assassin. |
| GetPlotGiver | Retrieves the assasin's target (victim). |
| GetPlotToken | Retrieves the plot token number. |
| GetVictim | Specifies the assassin’s victim in original campaign. |
| GivePlayerPersonalItem | Gives the personal item of an assassination victim to the player. |
| PCAcceptedPlot | Returns true if the player accepted the assassin plot. |
| PlayerHasHead | Checks if a PC has the head of the assassination victim. |
| PlayerHasPersonalItem | Checks if a PC has the personal item of the assassination victim. |
| PlotGiverDead | Returns whether or not the assassin plot giver is dead. |
| SetAssassinHead | Stores the tag of the assassin victim’s head in a local string. |
| SetDoubleCrosserName | Used to track the name of the PC that double-crosses an NPC during a plot of the Original Campaign. |
| SetPersonalItem | Stored the identifier to a personal item of an assassin. |
| SetPlotGiver | Stores the victim of an assasin. |
| SetPlotToken | Stores the plot token to a value. |
| SetVictim | Specifies name of NPC to be assassinated. |
| VictimDead | Determines whether the victim is dead. |
| VictimDeadButNoItems | Determines whether the victim is dead but oPC does not carrying either the head or the personal item, otherwise FALSE. |
author: Charles Feduke
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