nw_j_assassin
Functions
Name | Brief Description |
---|---|
aGetPLocalInt | Scans through the PC's party and returns the largest value stored on a character. |
aSetPLocalInt | Sets a local integer on each of the party members. |
CreatePersonalItemOn | Creates an personal item on the provided NPC. |
GetAssassinHead | Gets the tag of the Assassins head object used in a plot in the official release game. |
GetPersonalItem | Retrieves the string that is the identifier of the personal item for the assassin. |
GetPlotGiver | Retrieves the assasin's target (victim). |
GetPlotToken | Retrieves the plot token number. |
GetVictim | Specifies the assassin’s victim in original campaign. |
GivePlayerPersonalItem | Gives the personal item of an assassination victim to the player. |
PCAcceptedPlot | Returns true if the player accepted the assassin plot. |
PlayerHasHead | Checks if a PC has the head of the assassination victim. |
PlayerHasPersonalItem | Checks if a PC has the personal item of the assassination victim. |
PlotGiverDead | Returns whether or not the assassin plot giver is dead. |
SetAssassinHead | Stores the tag of the assassin victim’s head in a local string. |
SetDoubleCrosserName | Used to track the name of the PC that double-crosses an NPC during a plot of the Original Campaign. |
SetPersonalItem | Stored the identifier to a personal item of an assassin. |
SetPlotGiver | Stores the victim of an assasin. |
SetPlotToken | Stores the plot token to a value. |
SetVictim | Specifies name of NPC to be assassinated. |
VictimDead | Determines whether the victim is dead. |
VictimDeadButNoItems | Determines whether the victim is dead but oPC does not carrying either the head or the personal item, otherwise FALSE. |
author: Charles Feduke
Send comments on this topic.