NW_FLAG_* Constant Group

Used to cause events to fire various numeric signals to OnUserDefined and set other attributes of a creature during the OnSpawn script using SetSpawnInCondition. The OnUserDefined event can thus be used to customize the behavior of an object without actually modifying the default behavior.



Constants

ConstantDescription
NW_FLAG_AMBIENT_ANIMATIONS
This will cause the NPC to play ambient animations until the NPC sees an enemy or is cleared. These animations will play automatically for encounter creatures.
NW_FLAG_AMBIENT_ANIMATIONS_AVIAN
Causes the NPC to play avian ambient animations.
NW_FLAG_APPEAR_SPAWN_IN_ANIMATION
Causes a spawn in animation to occur when the NPC spawns in.
NW_FLAG_ATTACK_EVENT
Used to fire OnUserDefined event signal 1005.
NW_FLAG_DAMAGED_EVENT
Used to fire OnUserDefined event signal 1006.
NW_FLAG_DAY_NIGHT_POSTING
Causes the NPC to act appropriately for the time of the day. SetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT) to cause the NPC to sleep at night (40% chance) and walk a set of waypoints during the day.
NW_FLAG_DEATH_EVENT
Used to fire OnUserDefined event signal 1007.
NW_FLAG_DISTURBED_EVENT
Used to fire OnUserDefined event signal 1008.
NW_FLAG_END_COMBAT_ROUND_EVENT
Used to fire OnUserDefined event signal 1003.
NW_FLAG_ESCAPE_LEAVE
Flee to a waypoint and do not return.
NW_FLAG_ESCAPE_RETURN
Causes the creature to flee to a waypoint and return a short time later.
NW_FLAG_FAST_BUFF_ENEMY
This means that the creature will cast all the buff spells (summons, stat and armor improvements etc) instantaneously in preperation for combat. Note: If TalentAdvancedBuff(40.0) returns TRUE, this flag is automatically disabled.
NW_FLAG_HEARTBEAT_EVENT
Used to fire OnUserDefined event signal 1001.
NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS
This will cause the NPC to play immobile ambient animations until the NPC sees an enemy or is cleared. These animations will play automatically for encounter creatures.
NW_FLAG_ON_DIALOGUE_EVENT
Used to fire OnUserDefined event signal 1004.
NW_FLAG_PERCIEVE_EVENT
Used to fire OnUserDefined event signal 1002.
NW_FLAG_RESTED_EVENT
Used to fire OnUserDefined event signal (UNKNOWN).
NW_FLAG_SEARCH
If the creature has search, it goes into search mode.
NW_FLAG_SHOUT_ATTACK_MY_TARGET
Sets the listening pattern on the NPC to attack when allies call.
NW_FLAG_SLEEPING_AT_NIGHT
Determines if the NPC sleeps at night. Use in conjuction with SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING) to cause the NPC to sleep at night (40% chance) or walk a set of waypoints during the day.
NW_FLAG_SPECIAL_COMBAT_CONVERSATION
This causes the NPC to say a special greeting in their conversation file upon perceiving the player (OnPerceive event). Attach the [NW_D2_GenCheck.nss] script to the desired greeting in order to designate it. As the NPC is actually saying this to himself, don't attach any player responses to the greeting.
NW_FLAG_SPECIAL_CONVERSATION
This causes the NPC to say a special greeting in their conversation file upon perceiving the player (OnPerceive event). Attach the [NW_D2_GenCheck.nss] script to the desired greeting in order to designate it. As the NPC is actually saying this to himself, don't attach any player responses to the greeting.
NW_FLAG_SPELL_CAST_AT_EVENT
Used to fire OnUserDefined event signal 1011.
NW_FLAG_STEALTH
If the NPC has stealth and they are a rogue, they go into stealth mode.
NW_FLAG_TELEPORT_LEAVE
Teleport to safety and do no return.
NW_FLAG_TELEPORT_RETURN
Teleport to safety and return a short time later.

See Also

functions: ActivateFleeToExit | CheckWayPoints | GetSpawnInCondition | SetSpawnInCondition | SetSpawnInLocals


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