ExtraordinaryEffect(effect)
Marks an effect as belonging to the effect subtype Extraordinary.
effect ExtraordinaryEffect( effect eEffect );
Parameters
eEffect
An effect to flag as extraordinary.
Description
This function adds the flag SUBTYPE_EXTRAORDINARY to an effect, marking it as an Extraordinary effect. This allows the engine to apply the effect with the same rules as Extraordinary Abilities (3rd edition DMG page 71, MM page 7).
Remarks
The extent to which the Aurora Engine correctly classifies and applies Extraordinary effects is not yet known.
Version
1.29
Example
// while scripting a Pixie's arrows, you might find: Effect eSleep = ExtraordinaryEffect(EffectSleep());
See Also
functions: | ApplyEffectAtLocation | ApplyEffectToObject | MagicalEffect | SupernaturalEffect |
categories: | Effects Functions |
constants: | SUBTYPE_* Constants |
author: Iskander Merriman, editor: Charles Feduke, additional contributor(s): Alex Meduna
Send comments on this topic.