SKILL_* Constant Group

Skills used in NWN.



Constants

ConstantDescription
SKILL_ALL_SKILLS
All skills.
SKILL_ANIMAL_EMPATHY
Improves the attitude of an animal. Can be used on normal animals with no penalty, and with penalty on beasts and magical beasts.
SKILL_CONCENTRATION
Permits the casting of a spell despite distractions, such as taking damage, getting hit by an unfriendly spell, and so on.
SKILL_DISABLE_TRAP
Disarm a located trap (see Disarm Device skill in 3rd Edition Player's Handbook).
SKILL_DISCIPLINE
Unknown.
SKILL_HEAL
Used for applying Healer's Kit items for healing.
SKILL_HIDE
Opposed by an opponent's Spot skill for remaining visibly undetected.
SKILL_LISTEN
Opposed by an opponent's Move Silently skill to locate stealthy foes.
SKILL_LORE
Ability to identify magical items and their properties without the aid of an Identify spell.
SKILL_MOVE_SILENTLY
Opposed by an opponent's Listen skill for remaining audibly undetected.
SKILL_OPEN_LOCK
Used for opening locks on doors and chests.
SKILL_PARRY
Used to increase armor class against attacks.
SKILL_PERFORM
Used for performances.
SKILL_PERSUADE
Used for convincing an NPC to be more reasonable by sharing information, giving the PC a discount on a price of an item, etc.
SKILL_PICK_POCKET
Sleight of hand.
SKILL_SEARCH
Used for discovering hidden treasures, or secret doors in an area. SUBSKILL_FLAGTRAP is used by a Rogue when searching for traps.
SKILL_SET_TRAP
Sets a trap.
SKILL_SPELLCRAFT
Used for identifying spells and spell-like effects.
SKILL_SPOT
Opposed by an opponent's Hide skill to locate stealthy foes.
SKILL_TAUNT
Used to distract an opponent from attacking another member of your party.
SKILL_USE_MAGIC_DEVICE
Allows a PC to "fake" a requirement for a magical item (i.e. cast a spell from an arcane spell if the PC is a Rogue only).

See Also

functions: ActionUseSkill | AutoDC | EffectSkillDecrease | EffectSkillIncrease | GetHasSkill | GetIsSkillSuccessful | GetSkillRank | TalentSkill


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