Covers miscellaneous skills and settings not categorized into other subgroups.
Constants
Constant
Description
NW_ASC_DISARM_TRAPS
Causes the NPC associate to automatically disarm traps that are spotted by the NPC or associated master.
NW_ASC_HAVE_MASTER
Used to determine if an NPC associate currently has a master.
NW_ASC_IS_BUSY
Used to determine if an NPC associate is currently busy. Busy only occurs when they are bashing or picking a lock.
NW_ASC_MASTER_GONE
UNKNOWN
NW_ASC_MASTER_REVOKED
UNKNOWN
NW_ASC_MODE_DEFEND_MASTER
Used to set the NPC associate to guard the master. AttackNearest removes this setting if it is set.
NW_ASC_MODE_STAND_GROUND
Causes the NPC associate to ignore move to object during the OnHeartbeat event. If this is set to false, the NPC associate is in follow mode.
NW_ASC_OVERKILL_CASTING
Causes the NPC associate to use the maximum combat rating spell currently available at their current level.
NW_ASC_POWER_CASTING
Causes the NPC associate to use double combat rating spells, if available.
NW_ASC_RETRY_OPEN_LOCKS
Automatically forces the NPC associate to retry opening a failed open lock attempt by the master ("I can pick that in no time!; Aye, its done!").
NW_ASC_SCALED_CASTING
Causes the NPC associate to use spells at combat rating plus 4 (CR + 4), if available.
NW_ASC_USE_CUSTOM_DIALOGUE
Causes the NPC associate to use a specified custom dialogue conversation script.
NW_ASC_USE_RANGED_WEAPON
Causes the NPC associate to use ranged weapons instead of melee attacks. When setting this state, its also probably a good idea to enable NW_ASC_DISTANCE_6_METERS for following distance.