Determines the magical strength of a melee or missile attack (for harming creatures with damage reduction). Does not determine actual magical bonus (see DAMAGE_BONUS_*), just determines what damage reductions an attack bypasses.
Constants
Constant
Description
DAMAGE_POWER_ENERGY
Harms creatures no matter what their damage resistance is, as if the spell was a force spell (like Magic Missile).
DAMAGE_POWER_NORMAL
Standard, non-magical damage source.
DAMAGE_POWER_PLUS_FIVE
Harms creatures with a normal damage reduction of */+5 or lower.
DAMAGE_POWER_PLUS_FOUR
Harms creatures with a normal damage reduction of */+4 or lower.
DAMAGE_POWER_PLUS_ONE
Harms creatures with a normal damage reduction of */+1 or */silver.
DAMAGE_POWER_PLUS_THREE
Harms creatures with a normal damage reduction of */+3 or lower.
DAMAGE_POWER_PLUS_TWO
Harms creatures with a normal damage reduction of */+2 or lower.