DAMAGE_BONUS_* Constant Group

Determines magical adjustments to damage. Not treated the same as DAMAGE_POWER_*, which determines if an attack can penetrate damage reduction.



Constants

ConstantDescription
DAMAGE_BONUS_1
Magical +1 bonus. Deals 1 extra point of damage on a successful hit.
DAMAGE_BONUS_1D10
An extra 1d10 (1-10) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1D4
An extra 1d4 (1-4) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1D6
An extra 1d6 (1-6) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1D8
An extra 1d8 (1-8) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_2
Magical +2 bonus. Deals 2 extra points of damage on a successful hit.
DAMAGE_BONUS_2D6
An extra 2d6 (2-12) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_3
Magical +3 bonus. Deals 3 extra points of damage on a successful hit.
DAMAGE_BONUS_4
Magical +4 bonus. Deals 4 extra points of damage on a successful hit.
DAMAGE_BONUS_5
Magical +5 bonus. Deals 5 extra points of damage on a successful hit.

See Also

functions: EffectDamageIncrease | EffectDamageShield


 Send comments on this topic.