DAMAGE_BONUS_* Constant Group
Determines magical adjustments to damage. Not treated the same as DAMAGE_POWER_*, which determines if an attack can penetrate damage reduction.
Constants
Constant | Description |
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DAMAGE_BONUS_1 | Magical +1 bonus. Deals 1 extra point of damage on a successful hit. |
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DAMAGE_BONUS_1D10 | An extra 1d10 (1-10) points of damage due to an additional property (fire, cold, sonic, acid, etc). |
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DAMAGE_BONUS_1D4 | An extra 1d4 (1-4) points of damage due to an additional property (fire, cold, sonic, acid, etc). |
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DAMAGE_BONUS_1D6 | An extra 1d6 (1-6) points of damage due to an additional property (fire, cold, sonic, acid, etc). |
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DAMAGE_BONUS_1D8 | An extra 1d8 (1-8) points of damage due to an additional property (fire, cold, sonic, acid, etc). |
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DAMAGE_BONUS_2 | Magical +2 bonus. Deals 2 extra points of damage on a successful hit. |
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DAMAGE_BONUS_2D6 | An extra 2d6 (2-12) points of damage due to an additional property (fire, cold, sonic, acid, etc). |
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DAMAGE_BONUS_3 | Magical +3 bonus. Deals 3 extra points of damage on a successful hit. |
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DAMAGE_BONUS_4 | Magical +4 bonus. Deals 4 extra points of damage on a successful hit. |
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DAMAGE_BONUS_5 | Magical +5 bonus. Deals 5 extra points of damage on a successful hit. |
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See Also
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