x0_i0_position

Functions

NameBrief Description
GetAheadLocationThis function returns a location directly in front of the tartget
GetAngleBetweenLocationsReturns a float representing the angle between Location One and Location Two
GetBehindLocationReturns location directly behind the target and facing same direction as the target
GetChangedPositionConvenience function that returns a vector that is fDistance away in fAngle direction
GetChangeInXConvinence function to calculate the change in the X axis
GetCustomLeftDirectionThis function returns a normalized number that is the sum of the current facing and the angle to target
GetCustomRightDirectionThis returns a float that is a normalized remainder of fDirection - fAngle
GetFarLeftDirectionThis function returns a normalized number that is +135 from the current facing
GetFarRightDirectionReturns a normalized number that is -135 from the current facing
GetFlankingLeftLocationReturns a location on the left flank of the target
GetFlankingRightLocationReturns a location that is the right flank (to the right and slightly behind) the Target
GetForwardFlankingLeftLocationReturns location to the forward left flank of the target
GetForwardFlankingRightLocationReturns location to the forward right flank of the target
GetHalfLeftDirectionThis function returns a number that is +45 degrees from the current facing
GetHalfRightDirectionReturns a normalized value that is -45 from fDirection
GetLeftDirectionThis function returns a float representing a direction +90 degrees
GetNormalizedDirectionThis function returns a float that is constrained from 0 - 360
GetOppositeDirectionReturns a normalized direction that is -180 from fDirection
GetOppositeLocationReturns a location that is directly behind the target
GetRightDirectionReturns a normalized float that is -90 from the facing passed in
LocationToStringTurn a location into a string.
MoveToNewLocationTells the object to move to a new location
TurnToFaceObjectTurns the target object to face another object
VectorToStringTurn a vector into a string.


 author: Charles Feduke
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