x0_i0_position
Functions
| Name | Brief Description |
|---|---|
| GetAheadLocation | This function returns a location directly in front of the tartget |
| GetAngleBetweenLocations | Returns a float representing the angle between Location One and Location Two |
| GetBehindLocation | Returns location directly behind the target and facing same direction as the target |
| GetChangedPosition | Convenience function that returns a vector that is fDistance away in fAngle direction |
| GetChangeInX | Convinence function to calculate the change in the X axis |
| GetCustomLeftDirection | This function returns a normalized number that is the sum of the current facing and the angle to target |
| GetCustomRightDirection | This returns a float that is a normalized remainder of fDirection - fAngle |
| GetFarLeftDirection | This function returns a normalized number that is +135 from the current facing |
| GetFarRightDirection | Returns a normalized number that is -135 from the current facing |
| GetFlankingLeftLocation | Returns a location on the left flank of the target |
| GetFlankingRightLocation | Returns a location that is the right flank (to the right and slightly behind) the Target |
| GetForwardFlankingLeftLocation | Returns location to the forward left flank of the target |
| GetForwardFlankingRightLocation | Returns location to the forward right flank of the target |
| GetHalfLeftDirection | This function returns a number that is +45 degrees from the current facing |
| GetHalfRightDirection | Returns a normalized value that is -45 from fDirection |
| GetLeftDirection | This function returns a float representing a direction +90 degrees |
| GetNormalizedDirection | This function returns a float that is constrained from 0 - 360 |
| GetOppositeDirection | Returns a normalized direction that is -180 from fDirection |
| GetOppositeLocation | Returns a location that is directly behind the target |
| GetRightDirection | Returns a normalized float that is -90 from the facing passed in |
| LocationToString | Turn a location into a string. |
| MoveToNewLocation | Tells the object to move to a new location |
| TurnToFaceObject | Turns the target object to face another object |
| VectorToString | Turn a vector into a string. |
author: Charles Feduke
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