BashDoorCheck(object)
ヘンチマンが扉を殴り続けさせる為にDetermineCombatRoundの中で使われます。
int BashDoorCheck( object oIntruder = OBJECT_INVALID );
Parameters
oIntruder
(デフォルト: OBJECT_INVALID)
Description
もしそのエリアに敵対者がいなければ、ヘンチマンがドアを殴り続けさせておくために、このチェックはDetermineCombatRound()の中でなされます。
Remarks
もし独自のカスタムAIのためにDetermineCombatRoundを書き直していなければ、恐らくこの関数を必要としません。
Requirements
#include "nw_i0_generic"
Version
1.22
Example
// nw_i0_genericのヘッダより:
/*
********************************************
WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL
********************************************
This is the master generic script and currently
handles all combat and some plot behavior
within NWN. If this script is tampered
with there is a chance of introducing game
breaking bugs. But other than that enjoy.
*/
// If you're confident that using or modifying BashDoorCheck
// is the right thing to do, you don't need sample code.
See Also
| functions: | DetermineCombatRound |
| categories: | Combat Functions | Core AI Functions |
author: Iskander Merriman, editor: Tom Cassiotis, JP team: Rainie
Send comments on this topic.