BashDoorCheck(object)
ヘンチマンが扉を殴り続けさせる為にDetermineCombatRoundの中で使われます。
int BashDoorCheck( object oIntruder = OBJECT_INVALID );
Parameters
oIntruder
(デフォルト: OBJECT_INVALID)
Description
もしそのエリアに敵対者がいなければ、ヘンチマンがドアを殴り続けさせておくために、このチェックはDetermineCombatRound()の中でなされます。
Remarks
もし独自のカスタムAIのためにDetermineCombatRoundを書き直していなければ、恐らくこの関数を必要としません。
Requirements
#include "nw_i0_generic"
Version
1.22
Example
// nw_i0_genericのヘッダより: /* ******************************************** WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL ******************************************** This is the master generic script and currently handles all combat and some plot behavior within NWN. If this script is tampered with there is a chance of introducing game breaking bugs. But other than that enjoy. */ // If you're confident that using or modifying BashDoorCheck // is the right thing to do, you don't need sample code.
See Also
functions: | DetermineCombatRound |
categories: | Combat Functions | Core AI Functions |
author: Iskander Merriman, editor: Tom Cassiotis, JP team: Rainie
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