INVENTORY_SLOT_* Constant Group

Constant group for inventory equipment slots. These are the slots where items are placed when that are equiped (in use), and not the slots where items are just stored.



Constants

ConstantDescription
INVENTORY_SLOT_ARMS
The gloves or bracers slot in the inventory.
INVENTORY_SLOT_ARROWS
The arrows slot in the inventory. Can have up to 99 arrows stacked.
INVENTORY_SLOT_BELT
The belt slot in the inventory.
INVENTORY_SLOT_BOLTS
The bolts slot in the inventory. Can have up to 99 bolts stacked.
INVENTORY_SLOT_BOOTS
The boots slot in the inventory.
INVENTORY_SLOT_BULLETS
The bullets slot in the inventory. Can have up to 99 bullets stacked.
INVENTORY_SLOT_CARMOUR
Creature skin/hide slot (natural armor).
INVENTORY_SLOT_CHEST
The chest (or main armor) slot in the inventory. Clothes and body armor would go here.
INVENTORY_SLOT_CLOAK
The cloak slot in the inventory.
INVENTORY_SLOT_CWEAPON_B
Creature special attack slot (typically a bite).
INVENTORY_SLOT_CWEAPON_L
Creature's natural left attack (typically a claw).
INVENTORY_SLOT_CWEAPON_R
Creature's natural right attack (typically a claw).
INVENTORY_SLOT_HEAD
The head (or helmet) slot in the inventory.
INVENTORY_SLOT_LEFTHAND
Off-hand weapon slot.
INVENTORY_SLOT_LEFTRING
The left hand ring slot in the inventory.
INVENTORY_SLOT_NECK
The neck (or amulet) slot in the inventory.
INVENTORY_SLOT_RIGHTHAND
Primary weapon slot.
INVENTORY_SLOT_RIGHTRING
The right hand ring slot in the inventory.

See Also

functions: ActionEquipItem | GetItemInSlot


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