FaceNearestPC()
NPCを一番近くの見えているPCの方に向けます
void FaceNearestPC();
Description
NPCを一番近くの見えているPCの方に向けます
Requirements
#include "nw_i0_2q4luskan"
Version
1.22
Example
// 1.24のソースはこの関数用 void FaceNearestPC() { vector vFace = GetPosition(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN)); SetFacingPoint(vFace); }
See Also
categories: | Conversation Functions |
author: Tom Cassiotis, JP team: Rainie
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