EffectRegenerate(int, float)

Create a Regenerate effect.

effect EffectRegenerate(
    int nAmount,
    float fIntervalSeconds
);

Parameters

nAmount

amount of damage to be regenerated per time interval

fIntervalSeconds

length of interval in seconds


Description

Returns a new effect object that when applied, will cause the target to heal at the rate of nAmount every fIntervalSeconds.



Remarks

Constructors are special methods that return a new instance of an object. In NWN Script each effect that you can place on an object has it’s own constructor that creates a new instance of the specified effect. This effect object can then be used in an ApplyEffectToObject() Command. See Effect Constructor for more details.


Version

1.22

See Also

categories: Effects Functions


 author: John Shuell
 Send comments on this topic.