EffectMissChance(int, int)
Creates a miss chance effect.
effect EffectMissChance( int nPercentage, int nMissChanceType = MISS_CHANCE_TYPE_NORMAL );
Parameters
nPercentage
1-100 inclusive
nMissChanceType
MISS_CHANCE_TYPE_* (Default: MISS_CHANCE_TYPE_NORMAL)
Description
Returns a new effect object used to determine the miss chance of hitting a particular target. For example, casting a Displacement spell on a target gives it full concealment, thus a 50% miss chance (meaning all attacks have a 50% chance of missing even on a successful attack roll). Applying this effect to a creature grants that creature the miss chance protection.
Returns an effect of type EFFECT_TYPE_INVALIDEFFECT if nPercentage < 1 or nPercentage > 100.
Version
1.30
See Also
categories: | Effects Functions |
constants: | EFFECT_TYPE_* Constants | MISS_CHANCE_TYPE_* Constants |
author: John Shuell, editor: Lilac Soul, additional contributor(s): Lilac Soul
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