Constant | Description |
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VFX_FNF_BLINDDEAF | Bright white light effect. Location: Area Color(s): white | |
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VFX_FNF_DISPEL | Bright white light effect. Location: Area Color(s): white | |
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VFX_FNF_DISPEL_DISJUNCTION | Bright white/blue light effect. Location: Area Color(s): white, blue | |
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VFX_FNF_DISPEL_GREATER | Bright white light effect. Location: Area Color(s): white | |
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VFX_FNF_FIREBALL | Exploding Fireball Location: Area Color(s): fire, yellow | |
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VFX_FNF_FIRESTORM | Imploding area (huge) Location: Area Color(s): fire, yellow | |
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VFX_FNF_GAS_EXPLOSION_ACID | An explosion from the feet moving up and out. Location: Feet Color(s): green | |
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VFX_FNF_GAS_EXPLOSION_EVIL | An explosion from the feet moving up and out. Location: Feet Color(s): red | |
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VFX_FNF_GAS_EXPLOSION_FIRE | An explosion from the feet moving up and out. Location: Feet Color(s): fire, yellow | |
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VFX_FNF_GAS_EXPLOSION_GREASE | An explosion from the feet moving up and out. Location: Feet Color(s): black, dark | |
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VFX_FNF_GAS_EXPLOSION_MIND | An explosion from the feet moving up and out. Location: Feet Color(s): blue, white | |
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VFX_FNF_GAS_EXPLOSION_NATURE | An explosion from the feet moving up and out. Location: Feet Color(s): brown, green | |
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VFX_FNF_HORRID_WILTING | This looks like a bog of stench. Location: Area Color(s): brown, green | |
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VFX_FNF_HOWL_MIND | A bursting ring starting at the head and moving outward. Location: About Head Color(s): blue | |
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VFX_FNF_HOWL_ODD | A bursting ring starting at the head and moving outward. Location: About Head Color(s): purple | |
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VFX_FNF_HOWL_WAR_CRY | A bursting ring starting at the head and moving outward. Location: About Head Color(s): white | |
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VFX_FNF_HOWL_WAR_CRY_FEMALE | A bursting ring starting at the head and moving outward. Location: About Head Color(s): white | |
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VFX_FNF_ICESTORM | Huge icicles rain down from the sky. Location: Area Color(s): blue | |
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VFX_FNF_IMPLOSION | Dark area in center, firey circle implodes. Location: Area Color(s): fire, yellow, black | |
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VFX_FNF_LOS_EVIL_10 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): red |
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VFX_FNF_LOS_EVIL_20 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): red |
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VFX_FNF_LOS_EVIL_30 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): red | |
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VFX_FNF_LOS_HOLY_10 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): yellow |
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VFX_FNF_LOS_HOLY_20 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): yellow |
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VFX_FNF_LOS_HOLY_30 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): yellow | |
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VFX_FNF_LOS_NORMAL_10 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): white |
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VFX_FNF_LOS_NORMAL_20 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): white |
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VFX_FNF_LOS_NORMAL_30 | Large, translucent design on the floor. The screen shots are at a 30. Location: Area Color(s): white | |
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VFX_FNF_MASS_HEAL | |
VFX_FNF_MASS_MIND_AFFECTING | |
VFX_FNF_METEOR_SWARM | Falling meteors from the sky. Location: Area Color(s): fire, black | |
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VFX_FNF_NATURES_BALANCE | Green vapors lifting from the ground around the target. Location: Area Color(s): green | |
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VFX_FNF_PWKILL | Red translucent circular designs on the floor. Location: Area Color(s): red | |
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VFX_FNF_PWSTUN | White dots orbiting and purple vapors lifting. Location: About Body Color(s): white, purple | |
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VFX_FNF_SCREEN_BUMP | One bump of the screen no image. Location: Area |
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VFX_FNF_SCREEN_SHAKE | Continual shaking screen no image. Location: Area |
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VFX_FNF_SMOKE_PUFF | Light gray smoke rising from floor. Location: Floor Color(s): white, gray | |
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VFX_FNF_SOUND_BURST | White rings on floor and white rays above head Location: Floor Color(s): white | |
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VFX_FNF_STORM | |
VFX_FNF_STRIKE_HOLY | Huge yellow/white beam from above floods target Location: Area Color(s): yellow, white | |
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VFX_FNF_SUMMON_CELESTIAL | Three large ice pillars rise from the floor and a bright blue, white beam of light comes down from above. Location: Area Color(s): blue, white | |
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VFX_FNF_SUMMON_GATE | Three large stone pillars rise from the floor and a bright beam of fire comes down from above. Location: Area Color(s): fire, yellow | |
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VFX_FNF_SUMMON_MONSTER_1 | Explosion of gray smoke Location: About Body Color(s): gray | |
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VFX_FNF_SUMMON_MONSTER_2 | Translucent design on floor and white light about body Location: About Body Color(s): purple, white | |
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VFX_FNF_SUMMON_MONSTER_3 | Translucent design on floor and white/blue light rising about body. Location: About Body Color(s): white, yellow | |
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VFX_FNF_SUMMON_UNDEAD | White light bursts from body Location: About Body Color(s): white | |
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VFX_FNF_SUNBEAM | Huge yellow light floods area. Location: Area Color(s): Yellow | |
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VFX_FNF_TIME_STOP | Translucent rings of blue surround area Location: Area Color(s): blue, white | |
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VFX_FNF_WAIL_O_BANSHEES | Banshee in fetal position above head suddenly screams and a white burst of energy is sent out in a ring. Location: Area Color(s): white | |
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VFX_FNF_WEIRD | A large 3-headed creature comes up from the ground and lashes out Location: Area | |
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VFX_FNF_WORD | Large yellow floor design about 10m across Location: Area Color(s): yellow | |
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