Constant | Description |
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VFX_COM_BLOOD_CRT_GREEN | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): green |
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VFX_COM_BLOOD_CRT_RED | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): red |
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VFX_COM_BLOOD_CRT_WIMP | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): white |
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VFX_COM_BLOOD_CRT_YELLOW | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): yellow |
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VFX_COM_BLOOD_LRG_GREEN | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): green |
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VFX_COM_BLOOD_LRG_RED | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): red |
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VFX_COM_BLOOD_LRG_WIMP | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): white |
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VFX_COM_BLOOD_LRG_YELLOW | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): yellow |
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VFX_COM_BLOOD_REG_GREEN | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): green |
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VFX_COM_BLOOD_REG_RED | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): red |
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VFX_COM_BLOOD_REG_WIMP | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): white |
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VFX_COM_BLOOD_REG_YELLOW | This effect produces a small ring of color around the neck area for a second. Location: Neck Color(s): yellow |
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VFX_COM_BLOOD_SPARK_LARGE | White sparks coming from chest area of target. Location: Chest Color(s): white |  |
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VFX_COM_BLOOD_SPARK_MEDIUM | White sparks coming from chest area of target. An image can be found under VFX_COM_BLOOD_SPARK_LARGE Location: Chest Color(s): white |
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VFX_COM_BLOOD_SPARK_SMALL | White sparks coming from chest area of target. An image can be found under VFX_COM_BLOOD_SPARK_LARGE Location: Chest Color(s): white |
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VFX_COM_CHUNK_BONE_MEDIUM | Gray cloud of smoke and bones exploding about head area. Location: About Head Color(s): gray |  |
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VFX_COM_CHUNK_GREEN_MEDIUM | Green slime and bones exploding and falling to the ground Location: About Body Color(s): green |  |
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VFX_COM_CHUNK_GREEN_SMALL | Smaller version of VFX_COM_CHUNK_GREEN_MEDIUM Location: About Body Color(s): green |
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VFX_COM_CHUNK_RED_LARGE | Red blood and bones exploding and falling to the ground Location: About Body Color(s): red |  |
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VFX_COM_CHUNK_RED_MEDIUM | Smaller version of VFX_COM_CHUNK_RED_LARGE Location: About Body Color(s): red |
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VFX_COM_CHUNK_RED_SMALL | Smaller version of VFX_COM_CHUNK_RED_LARGE Location: About Body Color(s): red |
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VFX_COM_CHUNK_YELLOW_MEDIUM | Yellow-green slime and bones exploding and falling to the ground Location: About Body Color(s): yellow |  |
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VFX_COM_CHUNK_YELLOW_SMALL | Smaller version of VFX_COM_CHUNK_YELLOW_MEDIUM Location: About Body Color(s): yellow |
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VFX_COM_HIT_ACID | Green spears of light protruding from torso area Location: About Body Color(s): green |  |
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VFX_COM_HIT_DIVINE | Yellow spears of light protruding from torso area Location: About Body Color(s): yellow |  |
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VFX_COM_HIT_ELECTRICAL | Blue-White (electric) spears of light protruding from torso area Location: About Body Color(s): electric |  |
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VFX_COM_HIT_FIRE | Puff of fire covering torso area Location: About Body Color(s): fire |  |
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VFX_COM_HIT_FROST | White spears of light protruding from torso area Location: About Body Color(s): white |  |
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VFX_COM_HIT_NEGATIVE | Red spears of light protruding from torso area Location: About Body Color(s): red |  |
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VFX_COM_HIT_SONIC | White spears of light protruding from torso area Location: About Body Color(s): white |  |
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VFX_COM_SPARKS_PARRY | Sparks from a parry. Location: Feet Color(s): white |  |
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VFX_COM_SPECIAL_BLUE_RED | |
VFX_COM_SPECIAL_PINK_ORANGE | |
VFX_COM_SPECIAL_RED_ORANGE | |
VFX_COM_SPECIAL_RED_WHITE | |
VFX_COM_SPECIAL_WHITE_BLUE | |
VFX_COM_SPECIAL_WHITE_ORANGE | |
VFX_COM_UNLOAD_MODEL | No image. Not sure what this does. |
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