Constant | Description |
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ITEM_PROPERTY_ABILITY_BONUS | Increases one of the six primary ability scores. |
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ITEM_PROPERTY_AC_BONUS | Grants a bonus to armor class (AC). |
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ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP | Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic). |
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ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE | Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types). |
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ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP | Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups). |
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ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT | Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). |
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ITEM_PROPERTY_ATTACK_BONUS | Grants the wearer/wielder a bonus to attack rolls. |
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ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP | Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic). |
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ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP | Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups). |
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ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNEMENT | Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). Note that "alignment" in this constant literally reads "ALIGNEMENT". |
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ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION | Reduces the weight of the item this property is applied to. |
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ITEM_PROPERTY_BONUS_FEAT | Grants the wearer/wielder a bonus feat specific to the item. |
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ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N | Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane). |
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ITEM_PROPERTY_BOOMERANG | Returns to the owner when thrown, typically applies to thrown missile weapons. |
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ITEM_PROPERTY_CAST_SPELL | |
ITEM_PROPERTY_DAMAGE_BONUS | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses). |
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ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic). |
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ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups). |
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ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT | Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). |
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ITEM_PROPERTY_DAMAGE_REDUCTION | Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses. |
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ITEM_PROPERTY_DAMAGE_RESISTANCE | Grants the weilder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types). |
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ITEM_PROPERTY_DAMAGE_VULNERABILITY | Gives the wearer/wielder an inherant weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types). |
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ITEM_PROPERTY_DANCING | Permits a melee weapon to make attacks on its own, as if animated. |
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ITEM_PROPERTY_DARKVISION | Grants the wearer/wielder darkvision (ability to see in complete darkness). |
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ITEM_PROPERTY_DECREASED_ABILITY_SCORE | Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse. |
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ITEM_PROPERTY_DECREASED_AC | Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse. |
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ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER | Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse. |
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ITEM_PROPERTY_DECREASED_DAMAGE | Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property. |
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ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER | Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee). |
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ITEM_PROPERTY_DECREASED_SAVING_THROWS | Gives the wearer/wielder a general decrease to all three types of saving throws. This is normally the effect of a curse. |
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ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC | Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse. |
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ITEM_PROPERTY_DECREASED_SKILL_MODIFIER | Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse. |
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ITEM_PROPERTY_DOUBLE_STACK | Allows items to be stacked in inventory. |
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ITEM_PROPERTY_ENHANCED_CONTAINER_BONUS_SLOTS | Grants a magical container bonus slots for carrying additional gear. |
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ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT | Grants a magical container reduced overall weight for making heavy things easier to carry. |
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ITEM_PROPERTY_ENHANCMENT_BONUS | Grants an enhancement bonus to an item, typically a weapon (missile or melee). |
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ITEM_PROPERTY_ENHANCMENT_BONUS_VS_ALIGNMENT_GROUP | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic). |
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ITEM_PROPERTY_ENHANCMENT_BONUS_VS_RACIAL_GROUP | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups). |
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ITEM_PROPERTY_ENHANCMENT_BONUS_VS_SPECIFIC_ALIGNMENT | Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). |
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ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE | Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types). |
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ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE | Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types). |
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ITEM_PROPERTY_FREEDOM_OF_MOVEMENT | Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell). |
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ITEM_PROPERTY_HASTE | Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)). |
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ITEM_PROPERTY_HOLY_AVENGER | Oh, the destruction that can be wrought when found in the hands of a paladin... |
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ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE | Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types). |
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ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS | Grants a miscellaneous immunity (effect unknown). |
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ITEM_PROPERTY_IMMUNITY_SPECIFIC_SCHOOL | Grants the wearer/wielder immunity to a specific school of spells. |
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ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL | Grants the wearer/wielder immunity to a specific spell. |
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ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL | Grants the wearer/wielder immunity to all spells of a particular level. |
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ITEM_PROPERTY_IMPROVED_EVASION | Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves). |
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ITEM_PROPERTY_KEEN | Doubles the threat range of a piercing or slashing weapon. |
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ITEM_PROPERTY_LIGHT | |
ITEM_PROPERTY_MASSIVE_CRITICALS | Unknown. Speculation: A weapon with this property deals maximum damage on a successful critical hit. |
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ITEM_PROPERTY_MIGHTY | Causes a ranged weapon, usually a short bow or long bow, to permit the weilder's Strength modifier to damage due to extra powerful stringing. |
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ITEM_PROPERTY_MIND_BLANK | Unknown. Speculation: causes a creature struck to lose a randomly selected spell or daily spell use. |
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ITEM_PROPERTY_MONSTER_DAMAGE | |
ITEM_PROPERTY_NO_DAMAGE | When applied to a weapon (missile or melee) that weapon does not inflict damage. |
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ITEM_PROPERTY_ON_HIT_PROPERTIES | |
ITEM_PROPERTY_ON_MONSTER_HIT | |
ITEM_PROPERTY_POISON | Weapons (missile or melee) with this property also inflict poison on a successful hit. |
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ITEM_PROPERTY_REGENERATION | Grants the wearer/wielder hit point regeneration. |
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ITEM_PROPERTY_REGENERATION_VAMPIRIC | Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property. |
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ITEM_PROPERTY_SAVING_THROW_BONUS | Grants the wearer/wielder a general bonus to all three types of saving throws. |
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ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC | Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will). |
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ITEM_PROPERTY_SKILL_BONUS | Grants the wearer/wielder a bonus to a particular skill. |
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ITEM_PROPERTY_SPELL_RESISTANCE | Grants the wearer/wielder spell resistance to a specified degree. |
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ITEM_PROPERTY_THIEVES_TOOLS | Marks an item as thieves tools used for opening locks and disarming traps. |
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ITEM_PROPERTY_TRAP | Denotes an item as a trap that can be placed. |
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ITEM_PROPERTY_TRUE_SEEING | Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures). |
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ITEM_PROPERTY_TURN_RESISTANCE | Grants the wearer/wielder additional turn resistance. |
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ITEM_PROPERTY_UNLIMITED_AMMUNITION | Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition. |
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ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP | Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic). |
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ITEM_PROPERTY_USE_LIMITATION_CLASS | Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes). |
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ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE | Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups). |
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ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT | Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil). |
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ITEM_PROPERTY_USE_LIMITATION_TILESET | Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset). |
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ITEM_PROPERTY_VORPAL | Causes a slashing weapon to decapitate an opponent on a high natural attack roll. |
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ITEM_PROPERTY_WOUNDING | Causes a weapon to inflict wounds upon an opponent that continue to deal 1 point of damage per wound until magically healed (multiple wounds are cumulative). |
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