ITEM_PROPERTY_* Constant Group

Magical or other properties that can be applied to an item.



Constants

ConstantDescription
ITEM_PROPERTY_ABILITY_BONUS
Increases one of the six primary ability scores.
ITEM_PROPERTY_AC_BONUS
Grants a bonus to armor class (AC).
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP
Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE
Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP
Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT
Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_ATTACK_BONUS
Grants the wearer/wielder a bonus to attack rolls.
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP
Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP
Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNEMENT
Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil). Note that "alignment" in this constant literally reads "ALIGNEMENT".
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION
Reduces the weight of the item this property is applied to.
ITEM_PROPERTY_BONUS_FEAT
Grants the wearer/wielder a bonus feat specific to the item.
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N
Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
ITEM_PROPERTY_BOOMERANG
Returns to the owner when thrown, typically applies to thrown missile weapons.
ITEM_PROPERTY_CAST_SPELL
Casts a spell.
ITEM_PROPERTY_DAMAGE_BONUS
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_DAMAGE_REDUCTION
Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
ITEM_PROPERTY_DAMAGE_RESISTANCE
Grants the weilder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DAMAGE_VULNERABILITY
Gives the wearer/wielder an inherant weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DANCING
Permits a melee weapon to make attacks on its own, as if animated.
ITEM_PROPERTY_DARKVISION
Grants the wearer/wielder darkvision (ability to see in complete darkness).
ITEM_PROPERTY_DECREASED_ABILITY_SCORE
Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_AC
Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER
Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
ITEM_PROPERTY_DECREASED_DAMAGE
Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER
Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_DECREASED_SAVING_THROWS
Gives the wearer/wielder a general decrease to all three types of saving throws. This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC
Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER
Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
ITEM_PROPERTY_DOUBLE_STACK
Allows items to be stacked in inventory.
ITEM_PROPERTY_ENHANCED_CONTAINER_BONUS_SLOTS
Grants a magical container bonus slots for carrying additional gear.
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT
Grants a magical container reduced overall weight for making heavy things easier to carry.
ITEM_PROPERTY_ENHANCMENT_BONUS
Grants an enhancement bonus to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_ENHANCMENT_BONUS_VS_ALIGNMENT_GROUP
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_ENHANCMENT_BONUS_VS_RACIAL_GROUP
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
ITEM_PROPERTY_ENHANCMENT_BONUS_VS_SPECIFIC_ALIGNMENT
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE
Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE
Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT
Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
ITEM_PROPERTY_HASTE
Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
ITEM_PROPERTY_HOLY_AVENGER
Oh, the destruction that can be wrought when found in the hands of a paladin...
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE
Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS
Grants a miscellaneous immunity (effect unknown).
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SCHOOL
Grants the wearer/wielder immunity to a specific school of spells.
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL
Grants the wearer/wielder immunity to a specific spell.
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL
Grants the wearer/wielder immunity to all spells of a particular level.
ITEM_PROPERTY_IMPROVED_EVASION
Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
ITEM_PROPERTY_KEEN
Doubles the threat range of a piercing or slashing weapon.
ITEM_PROPERTY_LIGHT
Generates light.
ITEM_PROPERTY_MASSIVE_CRITICALS
Unknown. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
ITEM_PROPERTY_MIGHTY
Causes a ranged weapon, usually a short bow or long bow, to permit the weilder's Strength modifier to damage due to extra powerful stringing.
ITEM_PROPERTY_MIND_BLANK
Unknown. Speculation: causes a creature struck to lose a randomly selected spell or daily spell use.
ITEM_PROPERTY_MONSTER_DAMAGE
Unknown.
ITEM_PROPERTY_NO_DAMAGE
When applied to a weapon (missile or melee) that weapon does not inflict damage.
ITEM_PROPERTY_ON_HIT_PROPERTIES
Unknown.
ITEM_PROPERTY_ON_MONSTER_HIT
Unknown.
ITEM_PROPERTY_POISON
Weapons (missile or melee) with this property also inflict poison on a successful hit.
ITEM_PROPERTY_REGENERATION
Grants the wearer/wielder hit point regeneration.
ITEM_PROPERTY_REGENERATION_VAMPIRIC
Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
ITEM_PROPERTY_SAVING_THROW_BONUS
Grants the wearer/wielder a general bonus to all three types of saving throws.
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC
Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
ITEM_PROPERTY_SKILL_BONUS
Grants the wearer/wielder a bonus to a particular skill.
ITEM_PROPERTY_SPELL_RESISTANCE
Grants the wearer/wielder spell resistance to a specified degree.
ITEM_PROPERTY_THIEVES_TOOLS
Marks an item as thieves tools used for opening locks and disarming traps.
ITEM_PROPERTY_TRAP
Denotes an item as a trap that can be placed.
ITEM_PROPERTY_TRUE_SEEING
Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
ITEM_PROPERTY_TURN_RESISTANCE
Grants the wearer/wielder additional turn resistance.
ITEM_PROPERTY_UNLIMITED_AMMUNITION
Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP
Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_USE_LIMITATION_CLASS
Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE
Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT
Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
ITEM_PROPERTY_USE_LIMITATION_TILESET
Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
ITEM_PROPERTY_VORPAL
Causes a slashing weapon to decapitate an opponent on a high natural attack roll.
ITEM_PROPERTY_WOUNDING
Causes a weapon to inflict wounds upon an opponent that continue to deal 1 point of damage per wound until magically healed (multiple wounds are cumulative).

See Also

functions: GetItemHasItemProperty


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