AddHenchman(object, object)

Adds a henchman NPC to a PC.

void AddHenchman(
    object oMaster,
    object oHenchman = OBJECT_SELF
);

Parameters

oMaster

The master PC to attach the henchman to.

oHenchman

The henchman to attach to oMaster. (Default: OBJECT_SELF)


Description

Attaches oHenchman as a henchman to oMaster.



Known Bugs

Prior to patch 1.28, AddHenchman could be used to add other PCs or even the DM as a player's henchman.


Version

1.28

See Also

functions: AddToParty
categories: Henchmen/Familiars/Summoned Functions


 author: Charles Feduke
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