SetLocked(object, int)

Locks or unlocks a door or placeable.

action SetLocked(
    object oTarget,
    int bLocked
);

Parameters

oTarget

The door or placeable to lock

bLocked

TRUE to lock, FALSE to unlock.


Description

Used by objects or creatures to set the locked status of an object or placeable without checking the Open Locks skill.



Remarks

Alternatively, ActionLockObject and ActionUnlockObject can be used on creatures so appropriate skill checks are made. Make sure, as well, that your door has the 're-lockable' box checked.


Version

1.22

Example

// Unlocked an object named DOOR_TAG
void main()
{
   object oDoor = GetObjectByTag("DOOR_TAG");
   SetLocked(oDoor, FALSE);
}

See Also

functions: ActionCloseDoor | ActionLockObject | ActionOpenDoor | ActionUnlockObject | GetLastUnlocked
categories: Action on Object Functions


 author: Tom Cassiotis
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