GetMaster(object)

Determine who controls a creature.

object GetMaster(
    object oAssociate = OBJECT_SELF
);

Parameters

oAssociate

Creature to get the master of. (Default: OBJECT_SELF)


Description

Returns the master PC of the specified creature (familiar) or the DM for DM controlled creatures.



Version

1.28

See Also

functions: GetAssociate | GetAssociateState | GetIsDM | GetIsDMPossessed | GetIsPC | SetAssociateState | SetFormerMaster
categories: Get Data from Creature Functions | Henchmen/Familiars/Summoned Functions


 author: Charles Feduke, additional contributor(s): Jochem van 't Hull
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