StoreCampaignObject(string, string, object, object)
Stores an item or creature in the campaign database.
int StoreCampaignObject( string sCampaignName, string sVarName, object oObject, object oPlayer = OBJECT_INVALID );
Parameters
sCampaignName
Campaign name (case-sensitive)
sVarName
Unique variable name.
oObject
Object value to store
oPlayer
Player to associate this object value with. (Default: OBJECT_INVALID)
Description
Stores an item or creature in the campaign database. Campaign names are case-sensitive. Returns 1 if successful, 0 if the function fails. Only items or creatures can be stored using this function.
Remarks
It is unknown that if by specifying oPlayer that the sVarName must still be unique.
Variables stored locally on the object don't appear to be stored along with the object.
Version
1.30
See Also
functions: | RetrieveCampaignObject |
categories: | Database Functions |
author: Charles Feduke, editor: Lilac Soul, additional contributor(s): Lilac Soul
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