DestroyObject(object, float)
Destroy an object.
void DestroyObject( object oDestroy, float fDelay = 0.0f );
Parameters
oDestroy
The object to be destroyed
fDelay
Delay (in seconds) before object is destroyed. (Default: 0.0f)
Description
Irrevocably destroys oObject. This will not work on modules or areas.
Remarks
Object destruction occurs after the script that calls it completes.
If you set an object to be undestroyable (which according to the documentation only affects what happens upon death) the object will also be unaffected by DestroyObject. It is therefore important to only set
SetIsDestroyable(False) at the moment of the object's death.
Version
1.28
See Also
functions: | ActionUnequipItem |
categories: | Action on Object Functions |
author: Charles Feduke, editor: Jody Fletcher, additional contributor(s): Tim Fletcher
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