AddHenchman(object, object)
Adds a henchman NPC to a PC.
void AddHenchman( object oMaster, object oHenchman = OBJECT_SELF );
Parameters
oMaster
The master PC to attach the henchman to.
oHenchman
The henchman to attach to oMaster. (Default: OBJECT_SELF)
Description
Attaches oHenchman as a henchman to oMaster.
Known Bugs
Prior to patch 1.28, AddHenchman could be used to add other PCs or even the DM as a player's henchman.
Version
1.28
See Also
functions: | AddToParty |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke
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