SpeakStringByStrRef(int, int)

Causes an object to instantly speak a translated string.

void SpeakStringByStrRef(
    int nStrRef,
    int nTalkVolume = TALKVOLUME_TALK
);

Parameters

nStrRef

Numeric reference of the string reference to speak.

nTalkVolume

Volume at which to speak the specified string (TALKVOLUME_*). (Default: TALKVOLUME_TALK)


Description

Causes an object to instantly speak a translated string. This is not an action, happens immediately, and not blocked when the object is uncommandable.



Remarks

The StrRef values can be found in the file dialog.tlk in the NWN install directory.


Version

1.30

See Also

categories: Conversation Functions
constants: TALKVOLUME_* Constants


 author: Charles Feduke, editor: Lilac Soul
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