GetHenchman(object)
Determines the henchman of a PC.
object GetHenchman( object oMaster = OBJECT_SELF );
Parameters
oMaster
Target PC whose henchman is sought. (Default: OBJECT_SELF)
Description
Returns the henchman belonging to oMaster, and OBJECT_INVALID if oMaster does not have a henchman.
Version
1.22
See Also
functions: | GetAssociate | GetAssociateState | GetFamiliarName | RemoveHenchman | ResetHenchmenState | SetAssociateState | SetFormerMaster |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, editor: Kristian Markon
Send comments on this topic.