StartNewModule(string)
Moves the existing players to a new module.
action StartNewModule( string sModuleName );
Parameters
sModuleName
The name of the module to start.
Description
Shut down the currently loaded module and start a new one (moving all currently-connected players to the starting point.
Version
1.22
Example
void main() { StartNewModule("module000"); }
See Also
categories: | Module Functions |
author: Tom Cassiotis
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