GetHenchman(object)

Determines the henchman of a PC.

object GetHenchman(
    object oMaster = OBJECT_SELF
);

Parameters

oMaster

Target PC whose henchman is sought. (Default: OBJECT_SELF)


Description

Returns the henchman belonging to oMaster, and OBJECT_INVALID if oMaster does not have a henchman.



Version

1.22

See Also

functions: GetAssociate | GetAssociateState | GetFamiliarName | RemoveHenchman | ResetHenchmenState | SetAssociateState | SetFormerMaster
categories: Henchmen/Familiars/Summoned Functions


 author: Charles Feduke, editor: Kristian Markon
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