CLASS_TYPE_* Constant Group

Defines the standard class types.



Constants

ConstantDescription
CLASS_TYPE_ABBERATION
Unknown.
CLASS_TYPE_ANIMAL
UNKNOWN
CLASS_TYPE_BARBARIAN
Barbarians are brave, even reckless, and their warrior skills make them well to adventuure. Instead of training and discipline, barbarians have a prowerful rage that makes them stronger, tougher, and better able to withstand attacks. NWN Manual - page 45.
CLASS_TYPE_BARD
Bards often serve as negotiators, messengers, scouts and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand. NWN Manual - page 46.
CLASS_TYPE_BEAST
Unknown.
CLASS_TYPE_CLERIC
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. All CLerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. NWN Manual - page 47.
CLASS_TYPE_COMMONER
Unknown.
CLASS_TYPE_CONSTRUCT
Unknown.
CLASS_TYPE_DRAGON
Unknown.
CLASS_TYPE_DRUID
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including abberrations or undead, and destroy them where possible. NWN Manual - page 48.
CLASS_TYPE_ELEMENTAL
Unknown.
CLASS_TYPE_FEY
To be defined.
CLASS_TYPE_FIGHTER
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. NWN Manual - page 49.
CLASS_TYPE_GIANT
Unknown.
CLASS_TYPE_HUMANOID
Unknown.
CLASS_TYPE_INVALID
The value which represents an invalid class type.
CLASS_TYPE_MAGICAL_BEAST
Unknown.
CLASS_TYPE_MONK
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. NWN Manual - page 50.
CLASS_TYPE_MONSTROUS
Unknown.
CLASS_TYPE_OUTSIDER
Unknown.
CLASS_TYPE_PALADIN
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the Paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. NWN Manual - page 51.
CLASS_TYPE_RANGER
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the Ranger focuses his skill and training on a specific enemy - a type creature he bears a vengeful grudge against and hunts above all others. NWN Manual - page 52.
CLASS_TYPE_ROGUE
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. NWN Manual - page 53.
CLASS_TYPE_SORCERER
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories -- just raw power they direct at will. NWN Manual - page 54
CLASS_TYPE_UNDEAD
Unknown.
CLASS_TYPE_VERMIN
Unknown.
CLASS_TYPE_WIZARD
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. NWN Manual - page 55.

See Also

functions: GetClassByPosition | GetFactionMostFrequentClass | GetLevelByClass | GetNearestCreature | GetNearestCreatureToLocation | LevelUpHenchman


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