Constant | Description |
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CLASS_TYPE_ABBERATION | |
CLASS_TYPE_ANIMAL | |
CLASS_TYPE_BARBARIAN | Barbarians are brave, even reckless, and their warrior skills make them well to adventuure. Instead of training and discipline, barbarians have a prowerful rage that makes them stronger, tougher, and better able to withstand attacks. NWN Manual - page 45. |
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CLASS_TYPE_BARD | Bards often serve as negotiators, messengers, scouts and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand. NWN Manual - page 46. |
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CLASS_TYPE_BEAST | |
CLASS_TYPE_CLERIC | Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. All CLerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. NWN Manual - page 47. |
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CLASS_TYPE_COMMONER | |
CLASS_TYPE_CONSTRUCT | |
CLASS_TYPE_DRAGON | |
CLASS_TYPE_DRUID | Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including abberrations or undead, and destroy them where possible. NWN Manual - page 48. |
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CLASS_TYPE_ELEMENTAL | |
CLASS_TYPE_FEY | |
CLASS_TYPE_FIGHTER | Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. NWN Manual - page 49. |
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CLASS_TYPE_GIANT | |
CLASS_TYPE_HUMANOID | |
CLASS_TYPE_INVALID | The value which represents an invalid class type. |
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CLASS_TYPE_MAGICAL_BEAST | |
CLASS_TYPE_MONK | Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. NWN Manual - page 50. |
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CLASS_TYPE_MONSTROUS | |
CLASS_TYPE_OUTSIDER | |
CLASS_TYPE_PALADIN | Paladins take their adventures seriously, and even a mundane mission is, in the heart of the Paladin, a personal test - an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. NWN Manual - page 51. |
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CLASS_TYPE_RANGER | Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the Ranger focuses his skill and training on a specific enemy - a type creature he bears a vengeful grudge against and hunts above all others. NWN Manual - page 52. |
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CLASS_TYPE_ROGUE | Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. NWN Manual - page 53. |
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CLASS_TYPE_SORCERER | Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories -- just raw power they direct at will. NWN Manual - page 54 |
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CLASS_TYPE_UNDEAD | |
CLASS_TYPE_VERMIN | |
CLASS_TYPE_WIZARD | Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. NWN Manual - page 55. |
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