GetMaster(object)
Determine who controls a creature.
object GetMaster( object oAssociate = OBJECT_SELF );
Parameters
oAssociate
Creature to get the master of. (Default: OBJECT_SELF)
Description
Returns the master PC of the specified creature (familiar) or the DM for DM controlled creatures.
Version
1.28
See Also
functions: | GetAssociate | GetAssociateState | GetIsDM | GetIsDMPossessed | GetIsPC | SetAssociateState | SetFormerMaster |
categories: | Get Data from Creature Functions | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, additional contributor(s): Jochem van 't Hull
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