SetEncounterDifficulty(int, object)

Sets the difficulty level of an encounter.

void SetEncounterDifficulty(
    int nEncounterDifficulty,
    object oEncounter = OBJECT_SELF
);

Parameters

nEncounterDifficulty

ENCOUNTER_DIFFICULTY_*

oEncounter

The encounter to change the difficulty. (Default: OBJECT_SELF)


Description

Sets the difficulty level of oEncounter.



Version

1.22

See Also

categories: Encounter Functions
constants: ENCOUNTER_DIFFICULTY_* Constants


 author: Tom Cassiotis
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