GetMostDangerousClass(struct)
Use the four archetypes to determine the most dangerous group type facing the NPC.
string GetMostDangerousClass( struct sEnemiesCount );
Parameters
sEnemiesCount
A structure that contains a breakdown of the 4 basic class groups and each of their total levels.
Description
Returns a string representing one of the four basic class groups, whose sum of total levels are the greatest. Gives the fighter group a slight edge and considers them slightly more dangerous than the rest of the class groups.
Remarks
Returns 1 of four possible classes:
FIGHTER
MAGE
CLERIC
MONSTER
This function will compare the total number of levels in the sEnemies Structure of each of the 4 basic class groups it can hold and return the one that has the most amount of levels, giving fighters a 3% increase in levels before making the determination.
Version
1.22
See Also
functions: | GetMatchCompatibility | TalentAdvancedProtectSelf |
categories: | Combat Information Functions | Core AI Functions | Targeting Functions |
author: John Shuell
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